


If the player has an unwanted character, for example one that has no useful Traits and/or Skills, they can simply swap to that character and let him/her be killed by zombies. This is extremely useful if the player has a character with the Autocrat trait. For example, if Ed is wigging out, do missions and his status may change to determined thus avoiding doing an intervention mission. Morale issues can lead to characters running away, wasting ammo, and even killing themselves. Players can intervene by doing an intervention type side mission, although it is better if the player uses that character to do missions when their mood is in a negative state. Please be aware that this can also prevent Black Fever deaths and reanimation deaths as well as prolonging survivor life. Once the menu is open, power off the Xbox or kill the process on the PC and then restart the game and your character will be fine. This pauses the game completely preventing it from saving. When one character is being torn apart or undergoing some other death animation calmly press the guide button on the Xbox controller or ESC on the PC. Players should be aware that any character being tackled by a Feral or (rarely) Juggernaut will result in a Hurt status.ĭeaths of a beloved character can cause both rage and sorrow however, there is one way to work around to this.

Some injuries even decrease max stamina like fatigue, and others might prevent characters from sprinting. Injuries are even more threatening than fatigue. With a proper spread of outposts, you will never have to worry about morale, since every horde the outposts kill with mines will increase morale by +10. Make sure you ALWAYS keep the outpost radius increased in size (it costs 1 fuel and a small amount of influence) and is one of the best "bang for the buck" upkeep expenses there is. Set up outposts at the locations where hordes travel the most.
